lol,
I love how it says, "You can still play!" like it's saying, "Wait, come
back! I promise this game kicks ass!" (And is it me, or does the
position of the Princess's arms suggest that the Villain wants to get
some "Princess Cookies"?)
But...I actually LOVE Cadash. I find
this game very satisfying every time I play it. It actually reminded me
very much of Zelda II: Adventures of Link, with it's side-scrolling
feature, the XP system and such...I mean, yeah, there are certain
flaws. Such as:
(Apparently the good people of Dirzir speak "Ye Olde' Engrish")
That,
and a very recycled plot. You're main goal is to save, you'll never
believe this...A captured Princess. Very simplistic, but I suppose I
look at it with the same fondness that I do with the old fantasy films
like "Jack the Giant Killer" all those various cornball sword and
sorcery flicks. Kind of ridiculous, but with a certain degree of charm
to it.
Anyways,
if you DO play it, I would recommend the original Arcade Version, which
you can find using MAME. It WAS imported to home consoles, such as the
TurboGrafx-16, and later on, the Sega Genesis. I haven't played the
TurboGrafx version, as I never owned one, but I did own the Sega
Genesis...so imagine my excitement when I saw Cadash at the video store
for the first time as a kid...Now I could play it at home!!
The
Genesis version included revamped graphics/soundtrack/soundfx, which is
fine, and in some ways better than the Arcade version, especially in the
dialogue/engrish department...BUT, they only included The Warrior and
The Mage as playable characters
...what
the hell, Sega?! Even if you couldn't have 4 people playing at the
same time, they still should have given us the option of 4 characters to
choose from. That, and you can only give your character a 3-letter
name. Very lame! That was just lazy, corner-cutting programing if you
ask me...
All versions of the game pretty much have the same plot
developments. You're a hero who is summoned by the King and given the
task of traveling to the Castle Cadash to recover the stolen Princess,
who was apparently kidnapped for leverage by the evil Balrog/Barogue.
The Arcade version says that he wishes to use her in some sort of ritual
to become immortal (what the ritual entails is unknown, but is most
likely unpleasant) and the Sega Genesis version states in the manual
that he has kidnapped her to force her into marriage to gain the
kingdom. See! I told you he was after her cookies! This WAS a pretty
general plotline in most videogames back then.
You mostly battle
your way through caves during the first half, fighting your basic
Skeletal warriors, slimes, spiders, goblins, demon pigs, large poisonous
bees, golems, and other various demons, gaining XP and leveling up on
the way. There are a couple boss battles which are pretty simple, and
are mostly tied with side quests. You also encounter many villagers who
are pretty useless and only provide filler dialogue. You befriend
mermaids, gnomes, and even a talking dog!
It's relatively
enjoyable, all in all. It's not Tolkien, and if you're not expecting
such, I find it's still pretty fun overall.
But what might be the
greatest flaw in my personal opinion was the final battle. There was
all this buildup about the evil Barogue/Balrog throughout the entire
game...who was he? What kind of terrible powers did he have? In a way,
it was the same kind of suspense I felt while playing the first Zelda,
when it came to Gannon.
When
you get to the Barogue's castle, you fight your way through Skeletons,
Slimes, small, ground-based Dragons and long, serpent-like flying
Dragons...The Princess herself tells you that he was the one who carried
her off when you find her in her dungeon cell...so HE was the Dragon
you saw in the intro! So it appeared you would be most likely be
fighting a Dragon...you're climbing the final steps, fighting off the
last of the Demon's monstrous creations...heart pumping with
anticipation...you finally reach the Barogue's chambers...
And how does he greet you?
..."Pshaw"?
PSHAW?! It was impossible not to laugh! So, if you were expecting an
epic battle, like I was...well...pshaw, you aren't getting one! You
fight the Demon Sorcerer in his humanoid form at first, with him flying
around in the air shooting lightning bolts at you Emperor Palpatine
style...then when you deliver enough damage to the Barogue, his fucking
head comes off! THAT was pretty awesome...and then you see the Dragon's
head emerge from the "shell" that was the Barogue's humanoid form...Oh
yeah, this is it! It's time to fight a ferocious, firebreathing-
....medium-sized
dragon...Come on!! That's it? That's really it?! It's only slightly
bigger than the dragons you fought in the lower levels of the Castle!!
The King's soldiers couldn't fight THAT off?!?! Damn, I could even see
the PRINCESS taking that thing on!!! There were some pretty huge,
intimidating bosses in the previous levels too! You fought a Cave Worm
that couldn't fit on the screen and filled up the entire room for crying
out loud!! What a letdown...
After an underwhelming battle, the
Dragon flies off, and the Princess (who finally discovered that there is
a conveniently placed vine to climb down right outside of her chamber)
rushes to your side and wishing to return to the castle.
The
castle is in ruins when you return, soldiers lying everywhere dying,
telling you that the Barogue lives. (Well no shit, I wouldn't call
"flying off" a circumstantial cause of death unless he ran into a wall
or something) You make it back to the King's chambers where he is still
sitting in his throne. He basically says, "Hey, good job, but we just
got our asses kicked while you were gone!" Whoops. But in comes the
Princess, screaming "LIER!" (Liar in ye olde' Engrish) claiming that the
King is an imposter due to the lack of a piece of jewelry that he
always wears. This is apparently enough to coax the Barogue to reveal
himself as the King in disguise! GASP!
So, once again, you duel
with the dragon. The most it does is whip you with your tail and
eventually grows another head, but he's pretty easy if you have the
right weapons or spells.
The ending isn't all that special
either. It's basically just the Princess thanking you and asking you to
stay. But you cannot, for you must journey...somewhere...because you
have...uh...things...to do...
But
regardless, if you're not looking to play something that requires a lot
of thought or if you don't care whether or not the game has a really
deep story, the game IS pretty fun. I actually think it's quite
underrated. The controls are pretty smooth, and the scenery is also
pleasing to the eye. It's basically a simple, nearly-mindless
side-scrolling fantasy fighting game. And for what it is, I quite enjoy
it to this day, and it always will have a place in my gamer's heart.